Algorithm, Analog Computing, Brain, Code, Cybernetics, Download, History, Interface, Logic, Mathematics, Memory

From Memex to Hypertext: Vannevar Bush and the Mind’s Machine (1991)

“Vannevar Bush, the engineer who designed the world’s most powerful analog computer, envisioned the development of a new kind of computing machine he called Memex. For many computer and information scientists, Bush’s Memex has been the prototype for a machine to help people think. This volume, which the editors have divided into sections on the creation, extension, and legacy of the Memex, combines seven essays by Bush with eleven others by others that set his ideas within a variety of contexts. The essays by Bush range chronologically from the early “The Inscrutable Thirties” (1933), “Memorandum Regarding Memex” (1941), and “As We May Think” (1945), to “Memex II” (1959), “Science Pauses” (1967), “Memex Revisited” (1967), and a passage from “Of Inventions and Inventors” (1970). Bush’s essays are surrounded by four chapters that place his changing plans for the Memex within his career and within information technology before digital computing. The contributors include Larry Owens, Colin Burke, Douglas C. Engelbart, Theodor H. Nelson, Linda C. Smith, Norman Meyrowitz, Tim Oren, Gregory Crane, and Randall H. Trigg.”

Memex animation


Algorithm, Architecture, Art, Automata, Biological Computation, Chaos, Code, Cybernetics, Drawing machine, History, Interface, Kinetic, Light, Logic, Maker, Man/Machine, Mathematics, Neural Networks, PDF, Social intelligence, Society, Tactical Media

Cybernetic Serendipity the Computer and the Arts – (1968)

Exhibition catalogue. Edited by Jasia Reichardt (Studio International Special Issue, London. 1968)


Anthropology, Art, Capitalism, Code, Commons, Economy, Ethics, History, Interface, Media, Memory, PDF, philosophy, Social intelligence, Society, Tactical Media

Kittler Friedrich : Gramophone Film Typewriter

“Part technological history of the emergent new media in the late nineteenth century, part theoretical discussion of the responses to these media—including texts by Rilke, Kafka, and Heidegger, as well as elaborations by Edison, Bell, Turing, and other innovators—Gramophone, Film, Typewriter analyzes this momentous shift using insights from the work of Foucault, Lacan, and McLuhan. Fusing discourse analysis, structuralist psychoanalysis, and media theory, the author adds a vital historical dimension to the current debates over the relationship between electronic literacy and poststructuralism, and the extent to which we are constituted by our technologies. The book ties the establishment of new discursive practices to the introduction of new media technologies, and it shows how both determine the ways in which psychoanalysis conceives of the psychic apparatus in terms of information machines.”


AI, Algorithm, Biological Computation, Brain, Code, Cybernetics, History, Interface, Logic, Man/Machine, Mathematics, Neural Networks, PDF, Science, Social intelligence, Society

Computing Machinery and Intelligence : Turing, A.M. (1950).

The fact that Babbage’s Analytical Engine was to be entirely mechanical will help us to rid ourselves of a superstition. Importance is often attached to the fact that modern digital computers are electrical, and that the nervous system also is electrical. Since Babbage’s machine was not electrical, and since all digital computers are in a sense equivalent, we see that this use of electricity cannot be of theoretical importance. Of course electricity usually comes in where fast signalling is concerned, so that it is not surprising that we find it in both these connections. In the nervous system chemical phenomena are at least as important as electrical. In certain computers the storage system is mainly acoustic. The feature of using electricity is thus seen to be only a very superficial similarity. If we wish to find such similarities we should took rather for mathematical analogies of function.


Algorithm, Automata, Biological Computation, Brain, Code, Interface, Logic, Mathematics, Neural Networks, PDF, Science

Water Memory

“This paper demonstrates that the waves produced on the surface of water can be used as the medium for a “Liquid State Machine” that pre-processes inputs so allowing a simple perceptron to solve the XOR problem and undertake speech recognition. Interference between waves allows non-linear parallel computation upon simultaneous sensory inputs. Temporal patterns of stimulation are converted to spatial patterns of water waves upon which a linear discrimination can be made. Whereas Wolfgang Maass’ Liquid State Machine requires fine tuning of the spiking neural network parameters, water has inherent self-organising properties such as strong local interactions, time-dependent spread of activation to distant areas, inherent stability to a wide variety of inputs, and high complexity. Water achieves this “for free”, and does so without the time-consuming computation required by realistic neural models. An analogy is made between water molecules and neurons in a recurrent neural network.”

Algorithm, Anthropology, Biometrics, Economy, Interface, Medicine, Society

Computational Anthropology

“The increasing availability of big data from mobile phones and location-based apps has triggered a revolution in the understanding of human mobility patterns. This data shows the ebb and flow of the daily commute in and out of cities, the pattern of travel around the world and even how disease can spread through cities via their transport systems.”


Algorithm, Architecture, Automata, Bio hacking, Brain, Cybernetics, DIY, Interface, Light, Maker, Man/Machine, Mathematics, Music, Neural Networks, Robots, Science, Society, Sound, Tactical Media

History of Computer Art : Cybernetic Sculptures

“In 1968 artists and musicians like Stephen Antonakos, Terry Riley, Charles Ross and Robert Whitman realised installations producing light and sound events for the exhibition “The Magic Theatre”. James Seawright constructed “Electronic Peristyle” 37: an uncommon work for an uncommon exhibition. He installed “power supplies” in a base under a sphere. The sphere was made of transparent plastic and contained 12 photocells. A “cylindrical metal box” with 12 “light beam projectors” was mounted underneath the “plastic sphere”. The electronics in this vertical structure with round segments “was either digital (the earliest family of Motorola RTL logic chips)” or it contained “conventional analog transistor circuits.” These electronics controlled the generation of sounds by “electronic synthesizer modules”. These modules were developed by Robert Moog. He integrated his analog equipment in Seawright´s installation.”