Anthropology, Biology, Biometrics, Brain, Education, History, Medicine, Neural Networks, Optics, PDF, Science

The Optics of Ibn Al-Haytham, Books I–III: On Direct Vision (c1028-38)

“This is the first English translation of first three out of the 7 volumes of the fundamental work on optics by the medieval Arab scientist Ibn al-Haitham or Alhazen (965–c1039). His book exerted a great influence upon science through Vitelo, Roger Bacon, Peckham and Kepler. Alhazen investigated many particular cases of reflection and refraction, and drew attention to the light-ray’s property of retracing its path when reversed. He was the first to give a detailed description of the human eye and to study binocular vision. Certain ophthalmological terms originated from the Latin translation of Alhazen’s Arabic text, e.g. retina and cornea. The Book of Optics (Kitāb al-Manāẓir, كتاب المناظر) presented experimentally founded arguments against the widely held extramission theory of vision (as held by Euclid in his Optica) and in favour of intromission theory, as supported by thinkers such as Aristotle, the now accepted model that vision takes place by light entering the eye.”

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AI, Algorithm, Automata, Biological Computation, Code, Cybernetics, Deep Learning, Emergence, Man/Machine, Neural Networks, Robots, Science, Social intelligence, Society

Can a robot be too nice?

“Designing artificial entities perfectly groomed to meet our emotional needs has an obvious appeal, like creating the exact right person for a job from thin air. But it’s also not hard to imagine the problems that might arise in a world where we’re constantly dealing with robots calibrated to treat us, on an interpersonal level, exactly the way we want. We might start to prefer the company of robots to that of other, less perfectly optimized humans. We might react against them, hungry for some of the normal friction of human relations. As Lanier worried, we might start to see the lines blur, and become convinced that machines—which in some ways are vastly inferior to us, and in other ways vastly superior—are actually our equals.”

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Anthropology, Art, Biological Computation, Biology, Biometrics, Brain, Deep Learning, Music, Neural Networks, Psychology, Science, Social intelligence, Society, Sound

The Neuroscience of Improvisation

Charles Limb has been investigating rap. “It’s what kids are doing spontaneously when growing up… and improvisation is a strong theme. It incorporates language and rhythmic music very equally.” Limb has been scanning the brains of rappers the same way he looked at jazz musicians: comparing fMRIs when they recited memorized passages to when they “freestyled,” or improvised in rhyme. Although the study is still in progress, preliminary data suggest “major changes in brain activity when you go from memorized rap to freestyle.” Can studies of improvisation unlock more general secrets of creativity? Limb hopes to do similar investigations of artists as they draw or paint. The moderator ended with an inevitable question about art and science: “It is worth the effort to measure and quantify something abstract and artistic… to demystify what we enjoy the mystery of?” Limb saw nothing “threatening or reductionist” in the work of neuroscientists. “Humans are hardwired to seek art, and there are very few things that engage the brain on the level that music does. To understand the neural basis of creativity teaches us something fundamental about who we are, why we’re here.” Improvisation “shows us what the mind can do,” Marcus added. “The ability of human beings to improvise tells us a lot about the ultimate scope of our capabilities.”

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AI, Algorithm, Automata, Biological Computation, Brain, Code, Cybernetics, Deep Learning, Logic, Man/Machine, Mathematics, Neural Networks, Science, Social intelligence

Neural Networks and Deep Learning

“Will we understand how such intelligent networks work? Perhaps the networks will be opaque to us, with weights and biases we don’t understand, because they’ve been learned automatically. In the early days of AI research people hoped that the effort to build an AI would also help us understand the principles behind intelligence and, maybe, the functioning of the human brain. But perhaps the outcome will be that we end up understanding neither the brain nor how artificial intelligence works!”

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Algorithm, Architecture, Art, Automata, Biological Computation, Chaos, Code, Cybernetics, Drawing machine, History, Interface, Kinetic, Light, Logic, Maker, Man/Machine, Mathematics, Neural Networks, PDF, Social intelligence, Society, Tactical Media

Cybernetic Serendipity the Computer and the Arts – (1968)

Exhibition catalogue. Edited by Jasia Reichardt (Studio International Special Issue, London. 1968)

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Computing Machinery and Intelligence : Turing, A.M. (1950).

The fact that Babbage’s Analytical Engine was to be entirely mechanical will help us to rid ourselves of a superstition. Importance is often attached to the fact that modern digital computers are electrical, and that the nervous system also is electrical. Since Babbage’s machine was not electrical, and since all digital computers are in a sense equivalent, we see that this use of electricity cannot be of theoretical importance. Of course electricity usually comes in where fast signalling is concerned, so that it is not surprising that we find it in both these connections. In the nervous system chemical phenomena are at least as important as electrical. In certain computers the storage system is mainly acoustic. The feature of using electricity is thus seen to be only a very superficial similarity. If we wish to find such similarities we should took rather for mathematical analogies of function.

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Bacteria, Bio hacking, Biological Computation, Biology, Biometrics, Code, DNA, Medicine, Music, Nature, Neural Networks, PDF, Radio, Science, Sound

Bacterial Radio

“There has been considerable interest in bacterial communities wherein a bacterium is connected to neighbor- ing bacteria by means of narrow nanowires. It is believed that the purpose of the nanowires is to allow for intercellular electronic communications. More advanced on the evolutionary scale are the more modern bacterial communities which are wireless. The electromagnetic signals sent from a bacterium to neighboring bacteria can be due to relatively low frequency electron level transitions within DNA.”

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Water Memory

“This paper demonstrates that the waves produced on the surface of water can be used as the medium for a “Liquid State Machine” that pre-processes inputs so allowing a simple perceptron to solve the XOR problem and undertake speech recognition. Interference between waves allows non-linear parallel computation upon simultaneous sensory inputs. Temporal patterns of stimulation are converted to spatial patterns of water waves upon which a linear discrimination can be made. Whereas Wolfgang Maass’ Liquid State Machine requires fine tuning of the spiking neural network parameters, water has inherent self-organising properties such as strong local interactions, time-dependent spread of activation to distant areas, inherent stability to a wide variety of inputs, and high complexity. Water achieves this “for free”, and does so without the time-consuming computation required by realistic neural models. An analogy is made between water molecules and neurons in a recurrent neural network.”

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Twittering bacteria: on bacteria… social intelligence

“New research suggests that microbial life can be even richer: highly social, intricately networked, and teeming with interactions [47]. Bassler [3] and other researchers have determined that bacteria communicate using molecules comparable to pheromones. By tapping into this cell-to-cell network, microbes are able to collectively track changes in their environment, conspire with their own species, build mutually beneficial alliances with other types of bacteria, gain advantages over competitors, and communicate with their hosts – the sort of collective strategizing typically ascribed to bees, ants, and people, not to bacteria. Eshel Ben-Jacob [6] indicate that bacteria have developed intricate communication capabilities (e.g. quorum-sensing, chemotactic signalling and plasmid exchange) to cooperatively self-organize into highly structured colonies with elevated environmental adaptability, proposing that they maintain linguistic communication. Meaning-based communication permits colonial identity, intentional behavior (e.g. pheromone-based courtship for mating), purposeful alteration of colony structure (e.g. formation of fruiting bodies), decision-making (e.g. to sporulate) and the recognition and identification of other colonies – features we might begin to associate with a bacterial social intelligence.”

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History of Computer Art : Cybernetic Sculptures

“In 1968 artists and musicians like Stephen Antonakos, Terry Riley, Charles Ross and Robert Whitman realised installations producing light and sound events for the exhibition “The Magic Theatre”. James Seawright constructed “Electronic Peristyle” 37: an uncommon work for an uncommon exhibition. He installed “power supplies” in a base under a sphere. The sphere was made of transparent plastic and contained 12 photocells. A “cylindrical metal box” with 12 “light beam projectors” was mounted underneath the “plastic sphere”. The electronics in this vertical structure with round segments “was either digital (the earliest family of Motorola RTL logic chips)” or it contained “conventional analog transistor circuits.” These electronics controlled the generation of sounds by “electronic synthesizer modules”. These modules were developed by Robert Moog. He integrated his analog equipment in Seawright´s installation.”

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Algorithm, Animals, Automata, Bio hacking, Biology, Biometrics, DNA, Man/Machine, Medicine, Nature, Neural Networks, PDF, phenomenology, Science

The Algorithmic Origins Of Life

“To avoid an infinite regress, in which the blueprint of a self-replicating UC contains the blueprint which contains the blueprint . . . ad infinitum, Von Neumann proposed that in the biological case the blueprint must play a dual role: it should contain instructions – an algorithm – to make a certain kind of machine (e.g. UC – Universal Constructor) but should also be blindly copied as a mere physical structure, without reference to the instructions its contains, and thus reference itself only indirectly. This dual hardware/software role mirrors precisely that played by DNA, where genes act both passively as physical structures to be copied, and are actively read-out as a source of algorithmic instructions. To implement this dualistic role, von Neumann appended a “supervisory unit” to his automata whose task is to supervise which of these two roles the blueprint must play at a given time, thereby ensuring that the blueprint is treated both as an algorithm to be read–out and as a structure to be copied, depending on the context. In this manner, the organization of a von Neumann automaton ensures that instructions remain logically differentiated from their physical representation. To be functional over successive generations, a complete self-replicating automaton must therefore consist of three components: a UC, an (instructional) blueprint, and a supervisory unit.”

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Robot Ethnography

“Rather, the point of anthropology is typically to locate a people who are typically strange and foreign to us, and then relate the way in which those people live, showing not only how they are different from us but also how they are the same. In doing so, we learn not only about others, but also ourselves. So in that framework, I tend to agree with the critics who say that only way to give a vitalistic account of a robot society is by projecting too many human qualities onto the non-human. What is then left is a non-vitalistic ethnography: an account of a culture devoid of life. Like with Latour and agency, once we show that life is not a necessary criterion for this thing called culture, then the fun really begins — and you can see why lots of people would oppose this.”

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Sholpo, Russian sound Art Histories and Generation Z

“Graphical (Drawn) Sound is a technology of synthesizing sound from light that was developed in Soviet Russia in 1929 as a consequence of the newly invented sound-on-film technology, which made possible access to the sound as a trace in a form that could be studied and manipulated. It also opened up the way for a systematic analysis of these traces such that they could be used to produce any sound at will. The laboratories that were soon created became the first-ever prototypes of the future centres for computer music. While most inventors of electronic musical instruments were developing tools for performers, the majority of methods and instruments based on Graphical Sound techniques were created for composers. Similar to modern computer music techniques, the composer could produce the final synthesized soundtrack without need for any performers or intermediates. At exactly the same time similar efforts were being undertaken in Germany by Rudolf Pfenninger in Munich and, somewhat later, by Oscar Fischinger in Berlin. Among the researchers working with Graphical Sound after World War II were the famous filmmaker Norman McLaren (Canada) and the composer and inventor Daphne Oram (UK)”

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When Machines Play Chopin

“However, as the eighteenth-century androids show, machines and or­ ganic nature, including human cognition, were not always polar opposites. Philipp Sarasin writes in his book on machines and the body that the machine and the organic were interchangeable in pre-Romantic thought (75). In another study on machines in human history, Herbert Heckman explains that the relationship between the body and the machine starts with the stone-age necessity to build tools as extensions of the body in order to survive (11). The nineteenth-century desire to separate the mechanical from the organic was a reaction to Enlightenment philosophy and an attempt to break away from this thinking in favour of an emphasis of expression and spirit over form.”

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Animals, Biology, Biometrics, Brain, Farming, Nature, Neural Networks, Science

Cognitive Maps in Bees

“Experimentally captured and displaced bees often depart from the release site in the compass direction they were bent on before their capture, even though this no longer heads them toward their goal. When they discover their error, however, the bees set off more or less directly toward their goal. This ability to orient toward a goal from an arbitrary point in the familiar environment is evidence that they have an integrated metric map of the experienced environment.”

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Algorithm, Animals, Biology, Biometrics, Brain, Film, Man/Machine, Medicine, Nature, Neural Networks, Science

Filming the World Laboratory Cybernetic History in Das Netz

“But in the brain as McCulloch and Pitts imagine it, computation does not proceed along an infinite linear tape. Instead, complex series of equations are mapped out as pathways through a finite network of neurons. Patterns of electrochemical impulses correspond to the propositions of symbolic logic, expressed in the mathematical terms developed earlier in the century by logical empiricists such as Carnap (with whom Pitts had studied).7 Thus, the very process of thinking in language becomes equivalent to neural computation. In this way, the two scientists arrived at their fundamental breakthrough, stated in the title of their 1943 paper: “A Logical Calculus of Ideas Immanent in Nervous Activity.”8 What they had done was to map out the possible circuits of feedback in the flesh.”

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Algorithm, Animals, Art, Biology, Biometrics, Brain, Education, Man/Machine, Mathematics, Medicine, Nature, Neural Networks, philosophy, Science

Neuro inspired computational elements (Dyson Lecture)

“Alfred Smee (1818-1877) is known for publishing a series of books on a field he called electro-biology, the relation of electricity to the vital functions of the human body. He argued that instinct and reason could be deduced from electro-biology. For Smee, an idea consists of a collection of electrically stimulated nerve fibers. Using the technology of the 19th century, Smee conceived mechanical machines for presenting his ideas. Smee’s Relational Machine (so called because it represented the relationship between the various properties, comprising an idea), was intended to represent one thought, idea, or mental image at a time.”

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Animals, Bio hacking, Biology, Biometrics, Brain, Commons, DIY, Interface, Man/Machine, Medicine, Neural Networks, Science

Open Ephys’ DIY brain tools

“To promote tool-sharing among members of the worldwide systems neuroscience community. Open Ephys will support the development, distribution, and maintenance of open-source hardware and software for collecting and analyzing neuroscientific data. Special focus will be given to tools with expensive or inflexible commercial alternatives, and which serve the needs of a broad user base. Open Ephys strives to make it easier for investigators to share the tools they develop by establishing a centralized tool repository and by coordinating distributed support networks.”

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Earth Computer

“The earth computer conceives of a (computational) device of the same substance as the earth, to be embedded in the earth and embedding a quotation (after Edgar Allen Poe’s The Narrative of Arthur Gordon Pym). The central conceit is the use of the earth itself as a dirty, irrational computational device. An attempt will be made to reproduce common components, such as memory, power supply, and CPU with earth-based elements; a form of computational land art. Techniques borrowed from the semiconductor and computer industry will be applied to the raw earth substrate either in situ (documented actions at Whitby) or as a speculative performance.”

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Algorithm, Art, Bio hacking, DIY, DNA, Farming, Mathematics, Nature, Neural Networks, Robots, Science

Agricultural Printing/Altered Landscapes

“The project uses the idea of “Agricultural Printing” to explore the possibilities of digital fabrication carried over into farming. The experiment applies algorithms to partition and to create an environmentally beneficial structure into a standard biomass/energy production field. These additional areas establish, or improve, the connectivity for fauna and flora between habitats. This increased diversity also eases typical problems of monocultures e.g. less vermin → reduced usage of pesticides.”

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Post-Human Musics

“Might they not, too, be interested in music? After all, they will have unfettered access to the cultural products of the human world, and they will share DNA—the same hardware, languages, and algorithms—with electronic music. They will have networked relationships with devices and systems capable of generating sound. Freed from the limitations of the fallible human body, they will certainly be capable of playing expertly, although it’s more plausible they won’t need to play at all. It used to take a laser, a magnet, or a needle to reproduce sound. Now all it takes is code.”

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Algorithm, Art, Brain, Interface, Maker, Man/Machine, Music, Nature, Neural Networks, phenomenology, Science, Sound

Ralf Baecker is my hero.

“Ralf Baecker is an artist with a background in computer science, who works with and about technologie. He builds speculative machines and installations that investigate the digital and its cultural origin, with a focus on the encounter of thought and the (physical) world. He considers computers and cybernetic machines as epistemological hardware rather than tools.”

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